Nah, just the sad message of “Pretty please love me (because we sunk a bunch of money into this).”
Nah, just the sad message of “Pretty please love me (because we sunk a bunch of money into this).”
One of the things I initially liked about Pixels was that I could uninstall/disable a lot of the proprietary garbage that would be mandatory on other phones. But now it looks like Google is abandoning that flexibility in favour of shoehorning Gemini into everything.
My only interaction with Gemini so far was telling it to kick rocks when it sent me an unsolicited text message. I also barely use Assistant to begin with. So once my current phone dies, I guess I’ll have to find something new.
Furthermore, there is an option to destroy the special “gift” if you can resist accepting it. However, all you get for doing so is a few brief lines from the Emperor. Your companions don’t seem to notice, and there isn’t even an quest log update.
As I said in another topic, this is the only way to play FF3 in its original form (or at least close to it) and in a language other than Japanese, outside of emulation. The DS remake is fine, but it is definitely a different experience.
I’ve spent some time with the first three, so I can give my opinion on those.
The FF1 remake is very different experience than the NES original. That version had a ton of minor bugs that gave that gave it a unique balance. Every subsequent remake, including the pixel remaster, has been an attempt to fix those bugs, and add modem QoL features, and then rebalance the game to try to keep the same feel. I think the pixel remaster is a good game, and comes closer to the feel of the original than some other remakes, but it is still a distinctly different experience. I’d characterize it as a different game wearing the same clothes.
The FF2 remaster, on the other hand, is probably the best way to experience that game. The Famicom original is notoriously unbalanced and player-hostile, but those problems are effectively bypassed by the simple inclusion of two QoL features: a map, and a one-button autobattle. It took decades, but FF2 is finally worth recommending to more than hardcore fans.
The FF3 remaster is in an odd situation, in that this is the first time a close approximation of the Famicom original is officially available outside of Japan. The DS remake from 2006 is a significantly different game, especially in the first couple of hours. I didn’t play as much of this one as the other two, but I can’t imagine it deviates too much in the later parts of the game. I would guess, though, that the more flexible save mechanics make the notoriously difficult final three dungeons much more manageable, though maybe more prone to soft-locking.
Protip: jump back in the water after you raise the level for the first time.
If that doesn’t make sense right now, it will in a few hours.
Canada’s military is small enough that there is typically only one officer with the rank of General (or Admiral if they are from the navy), and their position is the Chief of Defence Staff. I think a second General is appointed if Canada gets a seat on the UN Security Council, to act as the senior military advisor for the delegation.
There are more Lieutenant Generals (and Vice Admirals), and the CDS is appointed from their ranks when a new one is needed.
EDIT: To clarify further, there are multiple ranks with the word “general” in them. In order of increasing seniority, they are (with equivalent navy ranks in parentheses):
It took a lot of inspiration from Tactics Ogre: Let Us Cling Together, but the two games had basically the same creative team anyway.
I think those screenshots look like something closer to Ogre Battle or the recently released Unicorn Overlord rather than any RTS.
The story seems generic at first, but it goes places later.
One feature I really liked about this game was that you can adjust the encounter rate, even down to 0%. No in-game consumables or equipment needed, just an option in the menu. If you want to gain a few levels, you can crank it up. If you just want to revisit an old location because you missed an item, you can turn it off.
I’ve never experienced that, and I’ve definitely told Google Assistant to fornicate with itself on multiple occasions.
Octopath Traveller is a game I should have theoretically liked because I have so much nostalgia for SNES RPGs. Unfortunately, it felt more like a proof-of-concept demo stretched to a full-length game than a complete experience in its own right.
I’ve heard that the sequel is better, but I haven’t tried it.
I had never heard of Humane until I read this article. After also reading Engadget’s review of the thing, it sounds like an absolute nightmare to use.
Maybe I’m too old-school and impatient, but I’ve never been able to make voice assistants work for me. It’s a feedback loop: the assistant fails to do a task, so I become resistant to using it in the future. Even the thing I’ve used an assistant for the most, playing music out of a Nest speaker, seems to still be hit-or-miss after years of trying, and in some ways seems to be getting worse.
The gestures also sound awful. As with voice assistants, I’ve never gotten comfortable with smartphone gestures beyond the most rudimentary. I strictly use 3-button navigation on my phone, and I use Connect as my Lemmy app of choice because it allows me to disable all the swipe commands for upvote/downvote.
Briefly: I didn’t.
More substantively: I never owned a cell phone growing up, even though I was at the right age when they became a common thing for teenagers to have. It wasn’t a money thing, nor household rule, as my sisters got phones when they were in high school. The biggest reason was probably just how I communicate. I wasn’t big into IM services either, and I preferred email or face-to-face, or a (landline) phone call if it was an urgent matter.
Then there was also my adolescent brain thinking I was making a bold counter-culture statement by steadfastly resisting the march of technology. In reality, I was probably just being a pain in the neck for my friends and family, and I probably unnecessarily endangered myself at least once.
I did finally, begrudgingly, get an old hand-me-down flip-phone in my final year of university, but that was out of necessity, and I used it to make maybe only a dozen calls the 2.5 years I had it before getting a smart device.
To bring it full circle: I did try sending a text message with that flip-phone exactly once, at the insistence of my family. That message was predictably a garbled mess, and to this day my sisters still wonder how I managed to get a number to appear in the middle of the “word”.
I have a number of other somewhat amusing stories about people’s reactions to my lack of a cellphone, but this post is long enough already.
Am I the only person in my generation who never learned to type on a number pad? It wasn’t the only thing I didn’t recognize from the “test”, but it stuck out to me.
Well, there’s the fact that outrage seems to drive more activity than other types of content. YouTube sees it as a more profitable option to advertise a Very Angry Gamer™ to you, even if you aren’t interested. I guess they assume that you’ll find something to watch anyhow, but if they will profit even more of they can hook you into the outrage machine.
Then there’s my personal hypothesis that in order to enable this, YouTube’s algorithm weights your demographics, subscriptions, and viewing history much more heavily than your manual inputs.
My wife and I had this conversation the other day. Our kid is only two right now, but as we’ve learned, these milestones sneak up on you.
I used my own life as a guide to my opinion, and so landed on age eight or so. That’s around the age I remember being able to go to the park or to a friend’s house within the neighbourhood on my own.
Other questions about how much functionality the phone would have and how much access they would have to it at home are still to be determined.
One huge advantage Larian had was years of experience making games in this genre, and I doubt many other studios have that sort of corporate knowledge. Obsidian may be the only sizable one that comes close. Maybe Beamdog too, as they are responsible for the Enhanced Editions of all the old Infinity Engine games, including some original content.
It was one of four games I backed on Kickstarter years ago, and now it is the last one to come out. I haven’t played Suikoden, so I only know vaguely what to expect. I do hope I like it more than the other games I supported, though.
They are mostly a toy store now. Last time I visited a GameStop I was told they don’t even stock new games at release, except for pre-orders. There doesn’t seem to be a point in going there anymore.