The PS2 one is pretty much the same, isn’t it? I’ve never used one of those myself though.
The PS2 one is pretty much the same, isn’t it? I’ve never used one of those myself though.
PS3 (that’s the Dualshock iirc?), Wii U Pro Controller (I quite like the two analog sticks at the top), and the Steam Controller. In that order probably.
Wait, 9/11 is still considered an ongoing national emergency? Lmfao
That probably means it was silently cutting off the password until now. Cursed, reminds me of the original unix crypt() which I think did the same.
While users can see the toggle if they have installed the iOS 18 developer beta
Anyone know what toggle they are talking about? I’m not seeing anything in Messages settings nor Cellular settings. Or do they mean the toggle is US-exclusive?
edit: Ah, I found a screenshot. It’s supposed to be under the MMS messaging toggle in Messages settings but doesn’t show up for everyone yet (including me).
I’m not opposed to paying for online services in general, I’m just not going to pay them to make the site worse with every update. (Plus I kinda categorically refuse to give Google money at this point.)
I need to mention the Enigma Trilogy here. It uses the retro graphics so well to its advantage to create a strong horror atmosphere that I don’t think could have been done anywhere near as well with high fidelity graphics.
And it has a very small audience and definitely deserves a lot more so go check these games out! https://store.steampowered.com/bundle/41914/THE_ENIGMA_TRILOGY/
I’m talking about the text in the “The problem with async” section in the article you linked in the OP.
Unless you specifically want ebuilds, take a look at nixpkgs dockerTools. It does everything you list here.
https://nixos.org/manual/nixpkgs/stable/#sec-pkgs-dockerTools
Can we stop referring to the “what color is your function” post for languages it doesn’t apply for? Contrary to Javascript (where it does apply), Rust with tokio has adapters for both async -> sync (Runtime::spawn_blocking) and sync -> async (Runtime::block_on). It probably isn’t a good idea to overuse spawn_blocking but calling an async function from a sync one is literally no problem.
It was added in v256, maybe you don’t have that yet
official knife post
The alternative is leaving them to get “special operationed” without any outside help, and then Poland or whoever Putin thinks he deserves to take land from is next, isn’t it?
I mean I give it a 100% chance if they are allowed to keep going like this considering the enormous energy and water consumption, essentially slave labor to classify data for training because it’s such a huge amount that it would never be financially viable to fairly pay people, and end result which is to fill the internet with garbage.
You really don’t need to be an insider to see that.
My backup service runs pg_dumpall, then borg create, then deletes the dump.
I played so much TF2 from probably around 2014 until the dreadful matchmaking update. Still played a bit afterwards but not nearly as much. By far the most I’ve played Spy and Engineer, always liked them because they were the most unique. Scout after that.
Another tip: take a look at systemd-networkd for managing your network connections! It has builtin support for creating wireguard tunnels and it’s very nice.
OSM data is generally on par or better than Google Maps data. The thing that’s lacking is the search engine.
Why not just use RTF documents?