nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 13 hours agoWhy Animal Well's home-brewed engine was key to its successwww.gamedeveloper.comexternal-linkmessage-square6fedilinkarrow-up149arrow-down10cross-posted to: gaming@beehaw.org
arrow-up149arrow-down1external-linkWhy Animal Well's home-brewed engine was key to its successwww.gamedeveloper.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 13 hours agomessage-square6fedilinkcross-posted to: gaming@beehaw.org
minus-squareOstrakon@lemmy.worldlinkfedilinkEnglisharrow-up3·3 hours agoDon’t get me wrong, I loved Animal Well, thought it was a stellar and unique metroidvania, but I don’t recall any things that couldn’t have been accomplished with Godot or Unity.
Don’t get me wrong, I loved Animal Well, thought it was a stellar and unique metroidvania, but I don’t recall any things that couldn’t have been accomplished with Godot or Unity.