ByteOnBikes@slrpnk.net to Gaming@beehaw.org · 20 hours agoThank you Skövdeslrpnk.netimagemessage-square35fedilinkarrow-up1206arrow-down10
arrow-up1206arrow-down1imageThank you Skövdeslrpnk.netByteOnBikes@slrpnk.net to Gaming@beehaw.org · 20 hours agomessage-square35fedilink
minus-squareByteOnBikes@slrpnk.netOPlinkfedilinkarrow-up13·20 hours agoI didn’t really get the point of Goat Simulator. But the other games easily hooked me for 50 to 100+ hours. And they are all excellent coop games.
minus-squareKissaki@beehaw.orglinkfedilinkEnglisharrow-up2·6 hours agoI loved Goat Simulator for its absurdity and silliness. It had a lot of content and stuff to explore as well, embedding cultural references and humor.
minus-squarelime!@feddit.nulinkfedilinkEnglisharrow-up17·15 hours agothe point of goat simulator was that it was a three-week goof project the Sanctum devs had fun with to celebrate good sales before they got to work on the sequel. then it funded the development of Satisfactory.
minus-squareMentalEdge@sopuli.xyzlinkfedilinkarrow-up19·20 hours agoIt wasn’t for me, either, but I’m fairly certain the point of Goat Simulator is that there isn’t one.
I didn’t really get the point of Goat Simulator. But the other games easily hooked me for 50 to 100+ hours. And they are all excellent coop games.
I loved Goat Simulator for its absurdity and silliness. It had a lot of content and stuff to explore as well, embedding cultural references and humor.
the point of goat simulator was that it was a three-week goof project the Sanctum devs had fun with to celebrate good sales before they got to work on the sequel.
then it funded the development of Satisfactory.
It wasn’t for me, either, but I’m fairly certain the point of Goat Simulator is that there isn’t one.