• Kecessa@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      21
      arrow-down
      10
      ·
      1 year ago

      Games should not follow inflation at all?

      N64 games were 50$ in the 90s, more limited releases (Ogre Battle 64 for example) were 60$.

      Games pricing has stagnated, that’s good for the consumers but bad for smaller developers…

      • Selmafudd@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        5
        ·
        1 year ago

        Surely the difference in overheads involved in physical vs digital would mean profits are increasing at a higher rate then sale price

        • Billiam@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          1 year ago

          Not really.

          Optical discs are dirt cheap. This old answer from Quora says physical media (disc, case, artwork, inserts, etc) accounted for $2-$5 of the cost of a game.

          • Selmafudd@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            So that’s like a 2.5 - 7% margin on a $70 game… an extra 7% profit margin at the high end is pretty significant

            • Billiam@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              Yes, if you’re selling millions of units. But if you’re buying just one, $2-$5 probably isn’t going to matter to you. Not many people would buy a game at $68 they wouldn’t buy at $70.

      • Hunter2@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        11
        arrow-down
        2
        ·
        1 year ago
        1. The medium games came in were more expensive

        2. The gaming audience was much smaller

        3. Games were only sold in stores

        4. If you add all the season passes you’re paying the same or even more with further microtransactions

        5. Games in general now have a longer shelf life

        AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.

        • Kecessa@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          6
          ·
          1 year ago

          Bad price/time ratio? I don’t know many hobbies where you’ll spend that kind of money for 100h+ of enjoyment…

          • Hunter2@discuss.tchncs.de
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            1
            ·
            edit-2
            1 year ago

            You can buy musical instruments for that price software or hardware synthesisers, for example.

            But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).

            Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.

            The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.

      • WereCat@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        1 year ago

        If you’re going to count in inflation then I’m going to count in the poor quality of those games

    • FoxBJK@midwest.social
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      6
      ·
      1 year ago

      Tears of the Kingdom was $70, and I honestly feel like it was worth it because it’s quite an entertaining and enthralling experience.

      “Pro football video game v. 34” is probably not in the same caliber though.

      • Targy@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        TofK could be the best game ever made (and I don’t think it’s too far fetched given how good it is) and I still wouldn’t justify anything bigger than 50€, 60€ being generous.

    • XIIIesq@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      7
      ·
      1 year ago

      New releases used to be £40 when I was a kid (twenty years ago), given inflation, £70 sounds not too bad.