What I’m looking for can really be described as one of the following:

  • Opus Magnum but the reason to optimize is so that I save resources and generate resources faster?
  • Factorio but I can’t expand infinitely and have to instead make the factory more efficient rather than just growing exponentially?
  • Compact Claustrophobia but without an infinite number of compact machines?
  • Last Clockwinder but with a much greater focus on planning and less on execution?
  • BandoCalrissian@lemm.ee
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    1 year ago

    I think Satisfactory hits a few of these targets, if you haven’t already tried it. The amount of resources is determined by a map that is not procedurally generated, so there is a hard cap to your resources per minute, though the resources never run out. So end game focuses more on playing efficiently rather than brute expansion.