After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that this time, it wasn’t light-hearted and filled with silly mistakes that made people laugh. It instead inside it a lot of anger and disbelief as to how they could fail so spectacularly with a AAA title…

But this has not been the first time that Bethesda as a whole has failed, and is in fact the third strike. They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours. Biggest thing to me was the poorly made settlement system that barely even worked because there was no snapping, and it felt like playing an indie game. The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray. It’s only been able to survive purely because of microtransactions…

Then, you look at what most people are playing right now, and it’s Skyrim. Above any other game out there, it’s Skyrim. The similarity between Skyrim and Elder scrolls 6 doesn’t really matter that much, the age is what you should really focus on. Why are people playing such an old game still to this day? Hint, it’s because every single other title they’ve released has been a disappointment.

Personally, I have no faith or belief that Elder scrolls 6 will be anything other than a colossal disappointment. I don’t see how Bethesda as a studio can possibly manage to produce AAA titles anymore, I think they have a budget of half of what they need to have, and it’s only getting smaller each year as costs are being cut, and People are being laid off, stakeholders and stockholders want more revenue growth than ever before. It’s unbelievable honestly. They expect infinite growth with minimal headcount that keeps shrinking

  • Magiilaro@feddit.org
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    4 months ago

    The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

    And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.

    • ZeroHora@lemmy.ml
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      4 months ago

      The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

      The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.

      • Magiilaro@feddit.org
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        4 months ago

        Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?

        Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn’t bother me.