What makes Dune Awakening different and interesting is the fact that every single week, the sections of this world not protected by a shield will be hit by a sandstorm, wiping out all the buildings you and your opponents have constructed in the seven days leading up to this weekly event. The official website describes them as “cataclysmic Coriolis storms [that] regularly alter the landscape, uncovering new valuable resources and sweeping away player-built outposts. When the dust settles, the race is on. Scout the fresh new land and uncover the secrets of the sands.” This was demonstrated to us as a player journeyed into a radioactive crash site and showcased the ability to climb any geometry in the world while teasing secrets that can be found at the highest peaks.
I think this is because the areas effected by sandstorms are pvp areas, not because the game is designed around pvp (from what I remember from the videos I watched)
Huge emphasis on pvp of all kinds in this article. Think I’m gonna give this one a miss.
I think this is because the areas effected by sandstorms are pvp areas, not because the game is designed around pvp (from what I remember from the videos I watched)
Hm, okay. I’ll look into it slightly more than not at all, when it comes out. :P