Helldivers 2's latest patch sees enemy patrol spawns increased for parties fewer than four, better level generation, and loads of weapon balances tweaks.
Increased to five seconds wouldn’t be so bad but increased by five seconds is a huge nerf. It’s a 3 second charge up time that will now take 8 seconds to fire.
I wish the autocannon worked against shrieker nests.
Yeah, the issue wasn’t one Quaser being OP, it was a full squad of four using it, and having more than one a second. That’s ridiculously OP. I’ve spawned in sight of shrieker nests and the whole squad clears them in under a minute.
They’re balancing stuff for a squad of 4 that’s competent and coordinating…
Which just isn’t the reality for people joining random missions.
I went to Quaser when Railgun got nerfed, not sure what I’m going to use now. But they need to start buffing the stuff no one uses, not nerfing what everyone uses because it’s the only feasible option in level 9
It sounds like it’s the recharge, not the fire. So still 3 seconds to charge, but then you have to wait an additional 5 seconds after firing before it’s ready again.
Increased to five seconds wouldn’t be so bad but increased by five seconds is a huge nerf. It’s a 3 second charge up time that will now take 8 seconds to fire.
I wish the autocannon worked against shrieker nests.
Yeah, the issue wasn’t one Quaser being OP, it was a full squad of four using it, and having more than one a second. That’s ridiculously OP. I’ve spawned in sight of shrieker nests and the whole squad clears them in under a minute.
They’re balancing stuff for a squad of 4 that’s competent and coordinating…
Which just isn’t the reality for people joining random missions.
I went to Quaser when Railgun got nerfed, not sure what I’m going to use now. But they need to start buffing the stuff no one uses, not nerfing what everyone uses because it’s the only feasible option in level 9
Can’t you communicate with randoms to coordinate?
It sounds like it’s the recharge, not the fire. So still 3 seconds to charge, but then you have to wait an additional 5 seconds after firing before it’s ready again.
Doesn’t it? It just takes a lot more shots, I think.