• huginn@feddit.it
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    8 months ago

    You want a server to determine if a player should be visible (ie render each player’s perspective) and then get that back to them right before someone walks around the corner? With latency you’d need to render people in at least 200ms before they appear… Which is still plenty of time for a hacker to flick to them and kill them.

    • 30p87@feddit.de
      link
      fedilink
      arrow-up
      2
      ·
      8 months ago

      True that, but I imagine such sudden flicking to seemingly random positions to be much more obvious than if the hacker had 10 seconds to see the player, tactically preaiming a corner pretending to hold an angle to then be lucky and hit a shot. Would be harder on games with smaller maps, CS like, as holding angles would be much more common than in open worlds - eg. Tarkov.

      • huginn@feddit.it
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        8 months ago

        My point was that you’re multiplying server costs several times to do that complex rendering and still not solving the problem.