• doctorskull@lemmy.world
    link
    fedilink
    arrow-up
    10
    arrow-down
    1
    ·
    8 months ago

    lol raycasting isn’t optimized for server side deployment, it would increase the poly count of the mesh tenfold, which would in turn increase average ping and fps. Couple that with the client side rendering problem and I don’t know anything about development just kidding