Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

  • slimerancher@lemmy.world
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    9 months ago

    Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:

    At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.