The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.

  • CALIGVLA@lemmy.dbzer0.com
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    1 year ago

    I don’t know why people feel surprised xyz game lost 99% of it’s playerbase. Yeah, that shit happens to literally every single game, only really freaking popular games like Fortnite or Apex Legends maintain a solid playerbase for years, people will get tired of most games and move on after a while. In fact, I’d be surprised only if Infinite somehow still maintained a really big playerbase since release.

    • AnyOldName3@lemmy.world
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      1 year ago

      The claim was that all Halo content for the next decade would be released as updates to Infinite rather than separate games, and past Halo games that haven’t been supposedly kept fresh with new content haven’t had a drop-off this aggressive. There used to be plenty of people who’d mostly play whatever the latest Halo game was, but they’re clearly not playing Infinite.

    • trifictional@lemmy.world
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      1 year ago

      Halo was a legit competitor to cod just past a decade ago.

      Now you can’t even compare them because COD is bigger than ever while halo is a shadow of its former self.

      Infinite really could have been a partial comeback for halo if they had a steady stream of content after launch, but somehow they added even less than most non-live service games.

    • Robocopsicle@lemmy.world
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      1 year ago

      I think specifically in the case of Halo, the surprise is because it was such a powerhouse of a franchise in the 2000s into early 2010s. Halo was the Fortnite and Apex Legends before Fortnite and Apex Legends in terms of player retention.

      Halo 2 and 3 had thriving playerbases for years after release. Infinite came out just over 1.5 years ago and has already lost almost all of its players. The Master Chief Collection currently has more players than Infinite with 5,200 to Infinite’s 3,000 on Steam.

      I spent countless hours in high school playing Halo 3, and even a few years after release, you’d have hundreds of thousands of players online. Two years after release in October 2009, Halo 3 had close to 759,000 players online in the span of 24 hours, plus about 129,000 playing ODST, which had just come out a month prior.

      I’m not a fan of gaming as a service, but it clearly can be a successful business model for sustained success, so you’d think that one of the most iconic gaming franchises of all time would be able to harness that.