I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!

  • drwhut@possumpat.io
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    1 year ago

    A couple of months ago I released my free and open-source game Tabletop Club, which is a physics sandbox inspired by Tabletop Simulator, and made with the Godot Engine!

    It’s still early days for the project, but I’ve got a ton planned for the game, and I’m currently working on the first major update!

    Here’s a link if anyone is interested: https://drwhut.itch.io/tabletop-club

    • knokelmaat@beehaw.org
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      1 year ago

      This looks really awesome. I’m also working on a small project in godot (just a simple sokoban implementation) but this looks way more complex! Nice of you to make it open, makes it easy to learn and contribute.

      Can I ask why you choose MIT over GPL for licensing? Just thinking about this because of an article that was recently posted here.