Yes, there are bugs. I mean there are going to be bugs in any software project of this size and complexity, but OK - that doesn’t mean the bugs don’t exist. I’ll grant that. And yes, there are what appear to be incomplete systems. The code for fuel economy and environmental hazards appears to have been ripped out at a comparatively late stage, and you can see where they’ve papered over the cracks.
And while no-one is saying either of these are good things, per se, there is a question of magnitude to consider. Forgive the minor paraphrasing, but “not finished, broken or widely disliked” rather suggests that the villagers have assembled with pitchforks and torches and are in the process of storming the castle - and that doesn’t seem to be the case. Certainly I don’t think that the game’s failings are storming-the-castle bad, and if you believe otherwise, then here we have indisputable subjectivity.
As for misplaced actors - have you played a lot of Bethesda games before this one? In Skyrim, it’s not uncommon to see someone asleep, floating on the air, three feet to the side of their bed. Positioning glitches happen, and I guess long time Bethesda players tend to take it in their stride. Granted, if everyone I talk to has their head embedded in the ceiling that would be problematic, but I can honestly say I’ve only seen it once or twice in Starfield. It’s not a game-breaker, at least not at level I’ve seen.
Facial expressions? I’ve played Morrowind. I’m not expecting Uncanny Valley realism here. These are characters in a computer game and all expressions are going to be approximations of real life. Tell me that your favorite game does it better and I’ll probably take your word for it, but I’m still not seeing anything that would incite me to burn the Baron’s castle to the ground.
Thanks for having a civil convo with me btw. I appreciate it more than you probably realize.
I try. Since you gave me a pass on mud slinging, I’ll cut you a break for “you’re very obviously not being honest or truthful with yourself” :)
I see your point on that original verbiage - it was brief so it could be seen as dismissive of the good and sarcastic.
I’m unfortunately very familiar with Bethesda’s flavor of bugs and what’s common. However, after 20 years of making games, I had hope that they wouldn’t run into these anymore. Don’t get me wrong, it’s not another “no npc” launch like f76 had, but it’s still a common bug that feels as old as time at this point lol
Really it boils down to that $70 price tag for me and, if I’m being honest, Mr. Howard’s blame pushing onto the consumers and, most importantly, the fans of his game and their gaming hardware.
If they had released at $60 I probably wouldn’t have batted an eye - like I said I love Bethesda games with a passion. The fallout series is my all time favorite game series above all else - and I play a lot of variety.
I kinda wish they would charge half price for first game acess with the express intent of fixing the game. Maybe that means the game takes an extra year but so be it. I’d rather wait for better quality than poison the well (as in no man sky, if you botch that release and plan on making other games, people tend to ignore that game for a while)
I know what you mean about the price. I admit, I came within a hair’s breadth of saying “sod it - I’ll come back in a year and buy it discounted”. Main reason I didn’t was I didn’t want to get the game spoiled any more than necessary … and I felt like it was about time I paid full price for one of their games.
How many glitched NPCs have you seen, anyway? In 260 hours I reckon I’ve seen it about twice, Sarah both times. And there’s been a couple of occasions where a companion has temporarily decided to stand at the doorway and sulk for some reason, and that’s pretty much it.
What did annoy me was the bug where you sell a captured ship at the Den and get teleported back to New Atlantis with no ship exterior and no ground mesh in the spaceport. That was annoying, but I expect we’ll see a fix for that sooner rather than later.
Yes, there are bugs. I mean there are going to be bugs in any software project of this size and complexity, but OK - that doesn’t mean the bugs don’t exist. I’ll grant that. And yes, there are what appear to be incomplete systems. The code for fuel economy and environmental hazards appears to have been ripped out at a comparatively late stage, and you can see where they’ve papered over the cracks.
And while no-one is saying either of these are good things, per se, there is a question of magnitude to consider. Forgive the minor paraphrasing, but “not finished, broken or widely disliked” rather suggests that the villagers have assembled with pitchforks and torches and are in the process of storming the castle - and that doesn’t seem to be the case. Certainly I don’t think that the game’s failings are storming-the-castle bad, and if you believe otherwise, then here we have indisputable subjectivity.
As for misplaced actors - have you played a lot of Bethesda games before this one? In Skyrim, it’s not uncommon to see someone asleep, floating on the air, three feet to the side of their bed. Positioning glitches happen, and I guess long time Bethesda players tend to take it in their stride. Granted, if everyone I talk to has their head embedded in the ceiling that would be problematic, but I can honestly say I’ve only seen it once or twice in Starfield. It’s not a game-breaker, at least not at level I’ve seen.
Facial expressions? I’ve played Morrowind. I’m not expecting Uncanny Valley realism here. These are characters in a computer game and all expressions are going to be approximations of real life. Tell me that your favorite game does it better and I’ll probably take your word for it, but I’m still not seeing anything that would incite me to burn the Baron’s castle to the ground.
I try. Since you gave me a pass on mud slinging, I’ll cut you a break for “you’re very obviously not being honest or truthful with yourself” :)
I see your point on that original verbiage - it was brief so it could be seen as dismissive of the good and sarcastic.
I’m unfortunately very familiar with Bethesda’s flavor of bugs and what’s common. However, after 20 years of making games, I had hope that they wouldn’t run into these anymore. Don’t get me wrong, it’s not another “no npc” launch like f76 had, but it’s still a common bug that feels as old as time at this point lol
Really it boils down to that $70 price tag for me and, if I’m being honest, Mr. Howard’s blame pushing onto the consumers and, most importantly, the fans of his game and their gaming hardware.
If they had released at $60 I probably wouldn’t have batted an eye - like I said I love Bethesda games with a passion. The fallout series is my all time favorite game series above all else - and I play a lot of variety.
I kinda wish they would charge half price for first game acess with the express intent of fixing the game. Maybe that means the game takes an extra year but so be it. I’d rather wait for better quality than poison the well (as in no man sky, if you botch that release and plan on making other games, people tend to ignore that game for a while)
I know what you mean about the price. I admit, I came within a hair’s breadth of saying “sod it - I’ll come back in a year and buy it discounted”. Main reason I didn’t was I didn’t want to get the game spoiled any more than necessary … and I felt like it was about time I paid full price for one of their games.
How many glitched NPCs have you seen, anyway? In 260 hours I reckon I’ve seen it about twice, Sarah both times. And there’s been a couple of occasions where a companion has temporarily decided to stand at the doorway and sulk for some reason, and that’s pretty much it.
What did annoy me was the bug where you sell a captured ship at the Den and get teleported back to New Atlantis with no ship exterior and no ground mesh in the spaceport. That was annoying, but I expect we’ll see a fix for that sooner rather than later.