- cross-posted to:
- retrogaming@lemmy.world
- cross-posted to:
- retrogaming@lemmy.world
cross-posted from: https://lemmy.ml/post/5668461 Since my phone runs GNU/Linux and have RK3399, it’s basically Anbernic RG552 with a modem and touch screen :)
A follow-up to https://lemmy.ml/post/4347420
Playing on the same device (PinePhone Pro that runs ArchLinux), but this time I connected it to a Samsung Dex Station and an external monitor.
Love this sequel. Cool graphics, great soundtrack, interesting gameplay, fun co-op. I also like the difficulty of the game: it’s not super easy, but could be finished after a few attempts for casual player like me. They improved boss fights a lot, now all bosses feel more unique. Also I like bonus level much more because in the first game I just always reach to 1UP in the center cargo in the first row.
Took me 3 attempts. The most hated level for me is the Clock Tower. It’s big and there’s only one checkpoint. Spent many continue here. But the boss is very simple and soundtrack is the best. The part with trolleys (in West world) was also very difficult at first, until I realized that you can launch the trolley once and just stand in behind. My favorite level is the first one. Probably because of nostalgic memories :) The hardest boss in my opinion is the second one (!). But it also have the coolest boss fight soundtrack (I started to see a pattern here).
I never completed this game as a child. Not a long time ago, I completed it on RG280V (a retro-handheld, visible in the photo on the right!), but I used save states. But since I now play more from a phone that has Internet access, I started using the retroachievements service and if you play in hardcode mode, the achievements have a special frame. This made me want to try to play it like this and I enjoy this experience even more! Here is my profile, but you need to be registered to see it.
Now about the dock experience. I recently started using Phosh and I like how it handle docking. When I connect mouse and monitor, it detects it and makes windows like on desktop (with buttons and draggable). But apparently there is something wrong with the implementation of the docking support in the kernel itself, because after several connections/disconnections from dock it stops seeing USB until the next reboot. The resolution is a bit high for PPP, so after long gaming sessions I started to experience rare hiccups here and there, but it’s playable. The station have built-in fans, but looks like they work only with custom Samsung software :( I wish they make a dumber mechanism with a toggle button.
What games are you playing right now and how?
It’s usable as for me. The experience is far from android, software is less mature. You can run Android apps using Waydroid, but I personally use it only for banking apps because why use else install GNU/Linux on a phone and use Android stuff? :) My main complaint is the battery life. It lasts for a day, but with active use it lasts only about two hours.
Is it fully functionnal as a (non-smart) phone? I’ve had a couple OpenMokos back in the days, and some of my contacts are still traumatized by the experience they had each time they called me.
The battery life could be a problem, but this is 2023 and powerbanks aren’t that expensive. And it’s not that often that I’m away from a plug.
Never heard about OpenMokos! Calls and SMS work great. Even mobile internet and geopositioning with maps is there.
There is also the Pine Keyboard for this phone that have 6000mAh. I have it and the battery life is great with it, but it makes the phone too chunky for me, so I rarely use it.