I have been dying for a space sim like this – story, ship combat, classic Bethesda RPG elements, etc. The direct showcased so many features that, if pitched to me in writing, I wouldn’t have believed possible to fit into a single game. But oh man am I a believer now.

I honestly think one of my most anticipated gameplay elements is just being able to survey different planets and enjoy the strikingly beautiful vistas and starscapes. I’ve often fantasized about having my own little space ship to just cruise around and hang out in. With this game, I can (almost) make that a reality.

What are you looking forward to?

  • Alignnugent@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    The ship customization and being able to walk around your ship/boarding. It’s what I wanted Star Citizen to be but unfortunately that didn’t pan out.

    • oryx@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      As an Elite Dangerous player, I’ve also wanted this for years. This game seems like an Elite/SC player’s dream game.

  • oryx@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    Everything looks amazing, but ship customization has stood out to me from the moment it was announced. I can’t wait to make a huge freighter ship like Serenity from Firefly live out my Firefly dreams.

  • simple@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 year ago

    The skill tree for sure. If they really nail the RPG elements like in Fallout 3 this game is going to have a ton of replayability. Seeing a build where you can just punch people really hard makes me excited. Fallout 4 really lacked that. Choosing traits that can radically affect your playthrough in character creation has sooooo much potential.

  • aemelt@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    i’m happy that this looks like a mix between two of my favorite games: Skyrim and No Man’s Sky. No Man’s Skyrim, if you will. I look forward to ignoring the main quest and spending more time exploring, like i usually do in those games anyways

  • Elroy_Berdahl@feddit.uk
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    There were a few things in the Direct that really got me hyped, but to name a few:

    • The gunplay looked like it has taken huge strides since the first gameplay reveal (I read somewhere that they had help with this from the iD developers)
    • When they showed VASCO saying the player’s name I was excited, although they didn’t go into this too much to say how it would work or if it’s going to be a pre-existing list of names. I don’t have a very common surname so if it’s some text-to-speech kind of thing, I might stand a chance and that’d be sick
    • Although I usually spend way too much time in character creators, I’m not usually the type of person that spends ages customising vehicles or items in games, but the ship customisation really took me by surprise. I just kind of assumed there’d be a starting ship and you might be able to buy other pre-existing ships in the game, not that it’d be so granular/modular with so many options
    • simple@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      When they showed VASCO saying the player’s name I was excited, although they didn’t go into this too much to say how it would work or if it’s going to be a pre-existing list of names.

      It probably will be a pre-existing list. They had something very similar in Fallout 4 where the robot butler would say your name (if it’s in the list). It was pretty comprehensive though.

    • oryx@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      (I read somewhere that they had help with this from iD developers)

      In the recent IGN interview following Starfield Direct, Todd confirmed that this was for Fallout 4 I believe? And for Starfield, the improvements to FPS combat were done in-house by Bethesda.

      • Elroy_Berdahl@feddit.uk
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Yeah after seeing that interview he said they helped with gunplay for F4, but for Starfield they actually helped with graphics