Don’t. There’s no reason to care about the anniversary of someone creating an account on a website. “Cake day” as a concept was one the most insufferable reddit-isms, and will remain so no matter what else you call it.
Don’t. There’s no reason to care about the anniversary of someone creating an account on a website. “Cake day” as a concept was one the most insufferable reddit-isms, and will remain so no matter what else you call it.
Under Night In-Birth II [Sys:Celes] - Made top 8 at locals. Then played a long casual set with the guy who eliminated me from bracket, came out of it feeling like I understand the Carmine matchup better now.
Kitsune Tails - Got to act 2 and I’m just replaying the same levels with a character who has a bunch of strong movement abilities. New levels designed for this character would’ve been great, but why am I replaying the same ones but now way easier?
Dungeons and Degenerate Gamblers - My opinions on this game keep going back and forth. I’ve found the strats to win more consistently by just relying on disrupting the opponent’s deck, but doing so feels a little too linear. I saw there’s a big balance update in beta now, so I guess I’ll have to see how the changes feel.
Splatoon 3 - lol, lmao
Mahjong Soul/Riichi City/IRL mahjong - Came up with a new strategy at club this week where I just draw good tiles over and over.
Under Night In-Birth II [Sys:Celes] - Made top 8 at locals. Then played a long casual set with the guy who eliminated me from bracket, came out of it feeling like I understand the Carmine matchup better now.
Kitsune Tails - Got to act 2 and I’m just replaying the same levels with a character who has a bunch of strong movement abilities. New levels designed for this character would’ve been great, but why am I replaying the same ones but now way easier?
Dungeons and Degenerate Gamblers - My opinions on this game keep going back and forth. I’ve found the strats to win more consistently by just relying on disrupting the opponent’s deck, but doing so feels a little too linear. I saw there’s a big balance update in beta now, so I guess I’ll have to see how the changes feel.
Splatoon 3 - lol, lmao
Mahjong Soul/Riichi City/IRL mahjong - Came up with a new strategy at club this week where I just draw good tiles over and over.
Kitsune Tails - Cute little platformer, but maybe a little too on the nose in just how much it copies from SMB3. I think they didn’t need to put Kuribo’s Shoe in there.
Dungeons and Degenerate Gamblers - Liked the demo a lot, but my opinions keep going back and forth on the full version. At first it felt like there just isn’t enough player agency to consistently get out of the early game or deal with everything the endgame throws at you, but then I started to work out the winning strat by just repeatedly forcing the opponent to bust. Doing that all the time is a little linear though, and the gap between broken cards and worthless cards is a lot.
Under Night In-Birth II [Sys:Celes] - Did alright in this week’s bracket. Hyde still terrifies me.
Splatoon 3 - lol, lmao
Mahjong Soul/Riichi City/IRL mahjong - the usual
Any particular reason you would want SteamOS on a desktop over any other distro? It’s pretty much designed for console use, I would not recommend it elsewhere.
Favorite:
Hard for me to name least favorites, because I haven’t owned a system I actively disliked, and I don’t wanna just say CD-i or N-Gage or whatever. But I guess I’ll list ones that I have mixed feelings on:
Them’s Fightin’ Herds - Glue Cup was short on commentators this week, so I volunteered to fill in. Been a long time since I’ve done proper commentary, honestly missed it a lot.
Mega Knockdown - Took 4th in the 2nd Anniversary bracket, and streamed top 4 on my own channel.
Kitsune Tails - Cute little platformer, but maybe a little too on the nose in just how much it copies from SMB3. I think they didn’t need to put Kuribo’s Shoe in there.
Dungeons and Degenerate Gamblers - Liked the demo a lot, but my opinions are already a little more mixed on the full version. It has cool ideas, but it feels like there’s just not enough player agency, and a lot of ways to get stuck in stalemates. Maybe I need to give it a little more time to figure out strats I’m missing.
Under Night In-Birth II [Sys:Celes] - Casual practice, no cool clips worth sharing this week. Or maybe I just don’t feel like dumping my SD card right now.
Splatoon 3 - Also just practice sessions.
Slay the Spire - The usual.
Mahjong Soul/Riichi City/IRL mahjong - Running out of things to say here.
Or just don’t delist it at all? There’s no good reason to do this.
CrossCode is my favorite RPG of all time, and that’s a high bar. Super excited for anything else Radical Fish Games does.
If you haven’t, I beg you all to please go play CrossCode.
Has there been any word on a Linux port? Since it’s in Love2D I saw people were able to unofficially inject it into the native runtime, so it would be great to have that made official.
Under Night In-Birth II [Sys:Celes] - I’m back on my bullshit again. Uzuki arc was fun, but when it comes time for bracket I gotta lock in. And by lock in, I mean still play like a clown.
Them’s Fightin’ Herds - Glue Cup was short on commentators this week, so I volunteered to fill in. Been a long time since I’ve done proper tournament commentary, I’ve honestly really missed doing it.
Mega Knockdown - Took 4th in the second anniversary bracket. Shoutouts to Stealphie’s $100 airthrow.
Splatoon 3 - Didn’t have too much time to practice this week, but had one good session. Really trying to work on more actionable callouts, coordinating with our specials and planning a push together rather than merely announcing things after they happen.
Summon Night: Swordcraft Story - Man, forgot how annoying it was that you have to always go for weapon breaks against bosses or else you miss their blueprint forever. Also, RHDN shutdown has me wondering, if/when the third game’s translation patch ever gets finished, where do I even look to find out about it?
Slay the Spire - I can quit any time I want, I swear.
Mahjong Soul/Riichi City/IRL mahjong - Came dangerously close to losing my Master 1 rank on Soul, but got a few wins so I’m safeish now. I know I’m too reckless and I’m trying to work on that. I did play one of the best games I’ve had at club this week, had the discipline to fold several tempting hands and it turned out to be correct every time. Sometimes protecting second place through smart play is more satisfying than lucking into first.
Kitsune Tails - Cute little platformer, but maybe too on the nose for how much it copies SMB3. Kuribo’s Shoe, really?
Same as last week.
Under Night In-Birth II [Sys:Celes] - I’m back on my bullshit again. Uzuki arc was fun, but when it comes time for bracket I gotta lock in. And by lock in, I mean still play like a clown.
Splatoon 3 - Didn’t have too much time to practice this week, but had one good session. Really trying to work on more actionable callouts, coordinating with our specials and planning a push together rather than merely announcing things after they happen.
Persona 4 Golden - Still just post-Kanji dungeon. At the rate I am going I will finish this game… someday.
Summon Night: Swordcraft Story - Man, forgot how annoying it was that you have to always go for weapon breaks against bosses or else you miss their blueprint forever. Also, RHDN shutdown has me wondering, if/when the third game’s translation patch ever gets finished, where do I even look to find out about it?
Slay the Spire - I can quit any time I want, I swear.
Mahjong Soul/Riichi City/IRL mahjong - Came dangerously close to losing my Master 1 rank on Soul, but got a few wins so I’m safeish now. I know I’m too reckless and I’m trying to work on that. I did play one of the best games I’ve had at club this week, had the discipline to fold several tempting hands and it turned out to be correct every time. Sometimes protecting second place through smart play is more satisfying than lucking into first.
There’s a reason why not a single arena fighter has managed to attract a playerbase dedicated enough to keep a competitive scene going. They focus on quantity over quality and it shows.
It’s not like licensed games can’t succeed, but something has gone deeply wrong with the arena formula. More people are still playing JoJo’s Bizarre Adventure: Heritage for the Future, an arcade game from 1998, than any of these modern arena games.
Turn-based: Bravely Default. A stellar evolution of FF5 that gives you so many toys to play with, and the titular Brave/Default mechanic opens up a lot of cool ideas just by giving you flexibility in when to take your turn. Specifically BD1 and Second though, I felt like BD2 was a massive step back by trying to introduce a turn order system at the expense of no longer queueing everyone together at once.
Action: Tales. Hard to pick just one, and there are still a bunch I haven’t played, but I think I’ll go with Vesperia specifically for all the advanced tech it allowed for.
Honorable mention to CrossCode as well, but I know someone’s gonna debate whether it counts as J or if it’s just sparkling Secret of Mana.
I’'m that guy who’s been disgruntled for years about how Sega has been handling Puyo Puyo. After so many years of waiting, we finally got a new standalone game that isn’t a crossover… but they made it exclusive to Apple Arcade.
The game was so dead on arrival that if you try to play online, you simply get matched with bots. Which means Sega knew the game would be dead on arrival and tried to cover it up, as opposed to, I dunno, not taking the damn exclusivity deal then.
For once, it doesn’t sound like Nintendo had anything to do with this one. Seems to have been some kind of internal conflict within the community.
I primarily play competitive fighting games, so I’d just be looking for a steady stream of opponents to challenge myself against. That’s something I can grind for five years.
Damn, no multiplayer hurts like hell.
Slay the Spire - I could grind Packmaster forever. And everything else on the Workshop. And vanilla.
Stepmania - You said I have access to all existing mods and content, so I’ve basically got a trillion charts to play. Maybe I’ll even have time to actually get good at a rhythm game?
Crypt of the Necrodancer - Had to think long and hard about a third game. Been a long time since my Cadence speedrunning days, but I guess five years on a desert island might give me time to try and shoot for Coda.
How many "one final chance"s has he had?