

To be clear, I wasn’t saying you’re wrong. I just like homomorphic encryption a lot and love a chance to tell people about it lmao
To be clear, I wasn’t saying you’re wrong. I just like homomorphic encryption a lot and love a chance to tell people about it lmao
There are no LLMs that process encrypted tokens.
Check out homomorphic encryption! AFAIK it’s not used in any LLMs just yet but the plans are in place and it’s tantalizingly close
Did you use a heavily quantized version? Those models are much smaller than the state of the art ones to begin with, and if you chop their weights from float16 to float2 or something it reduces their capabilities a lot more
Yep, the OpenAI api and/or the ollama one work for this no problem in most projects. You just give it the address and port you want to connect to, and that port can be localhost, lan, another server on another network, whatever.
Oof rip sorry lol, thought I’d seen a post about boost and piefed
I’ve seen a couple of other clients add support for piefed recently as well, although I don’t follow them closely cuz I’m happy with voyager. Maybe boost or mlem supports this with piefed already?
It’s come a long way recently, I’m currently using piefed on voyager rn and it works great
Worth clarifying from your proton link, it’s still behind an experimental feature flag but the support for Wayland in proton is coming along really well. I’ve just blanket enabled Wayland for all my games and with the latest proton-ge version they all work great.
It works in the sense that the operations are performed on binary numbers, so text handling works the same way it normally does assuming the handler function is encrypted to match. Once you have multiplication and addition, you can make logic gates and general computing follows from there - although with the noise being amplified thru each logic gate, the more complex the functions the more bootstrapping is required and the less I see this being doable in the short term.
For a working example, check out apple’s homomorphic encryption page, they use it for landmark identification and afaik will be using it for siri whenever they get to that update. It’s slow but it’s already usable - I’m not personally convinced it’ll be used everywhere, but the technology is super cool and I hope it shows up more
This really feels like it didn’t need an announcement
This seems like the perfect use case for federated software to me
Thank you for making this resource OP! I’ve played through the first bits of grim dawn probably four or five times now but I’ve never actually finished the game even though I really enjoy it. This is the first I’ve heard of mods tho, so I might use your guide and try to finish this game once and for all lol
I’ve given up on running ASA using a 5900x and a 10gb 3080, cuz I can barely get a stable 40fps at 4K with clouds turned off and the settings as low as I can tolerate them (including upscaling turned on). If you’re playing at a lower resolution you’ll obviously have a much better time with it than I do, but fair warning this game is just unoptimized as fuck.
My performance is entirely gpu-bound, but that’s also what you’d expect at 4K so if you run 1080p for example a 5000-series cpu would probably give you a big jump in performance. A 5950x, 5900xt, 5900x, 5800xt, etc would be a really nice upgrade from your current cpu and with a bios update your board should support them all. If you’re able to find one, a 5800x3d or 5700x3d would be ideal if this is a purely gaming pc for you, though they’re not as powerful for productivity stuff.
The only other thing I’d check out is just to see if you have vsync enabled / a framerate cap, your gpu usage being low is probably just from the cpu bottleneck but those two things can also cause it