Actually, I wouldn’t be surprised if screenshots are disabled in that app considering the rest, to “stop leaking sensitive information”.
Actually, I wouldn’t be surprised if screenshots are disabled in that app considering the rest, to “stop leaking sensitive information”.
Not only is that headline’s grammar exceptional(ly bad), for a moment I thought the developer of Control was named Alan Wake. Like, how did they manage to butcher that so badly?
Because you don’t need to have significant experience or rent a VPS in order to do that, and I can respect that. We don’t need to force FOSS developers to become proficient in everything.
What needs to happen is some kind of tool (ideally FOSS) that lets you spin up an actual forum with the same difficulty to set it up as Discord.
Huh, TIL.
Regarding your edit, that amount wasn’t the cumulated cost of whatever Limewire were distributing, that would be idiotic indeed; rather the RIAA tried to call for a ruling that somehow those guys were causing $150,000 in damages - per instance. Now the article unfortunately doesn’t state how they possibly tried to justify that number, and I can’t be bothered to research that myself. Another thing that would interest me is how the plaintiff expected them to pay with almost every dollar on Earth.
So while I don’t think this had anything to do with “lost sales”, I do agree with the possible fines and damage calculations not being fit for any sort of realistic purpose at all.
Huh, interesting… You know, I’ve never really wondered about Humble Bundle specifically, but you’re right, they seem to be selling your run-of-the-mill Steam keys, or at least you can activate them effortlessly in Steam. Maybe it’s a case of Steam themselves handing out keys (instead of the publishers) to increase user retention? I honestly don’t know, this is all just speculation.
I actually didn’t click on your link at first, because I assumed it would just show other stores where you could purchase the whole game instead of a key, so I’m sorry that you had to clarify that.
As far as I know, they do - for Steam keys. If you’re selling your game through other stores, not just a Steam key, there aren’t any demands placed upon you. The OC might’ve been talking about that.
Wow, writing the same paragraphs three times… What an abomination of an article.
Late reply, but for me personally, I started doing it because my Keepass database is already accessed using two factors (password and key file). Therefore, I’d gain very little by keeping the second factor of those sites external - essentially, those second factors are compounded into the second factor for the database.
Sorry, I mistakenly assumed you were talking about disk storage - sure, if you’re designing your own solution, definitely use tags! Although the ones Gmail uses aren’t really portable in my experience, so you’re forced to use their mail client. That, however, is pretty much unavoidable if you’re putting a new spin on established protocols like they’re doing - maybe those changes will get picked up by other clients, maybe they won’t, who knows?
That’s true, but since we’re stuck with the file/folder system for all intents and purposes, you should be able to replicate that behaviour by making those tags part of the filenames (like rent_lease_landlordX.pdf) and searching for (parts of) filenames instead. But yes, a dedicated system would of course be preferable.
Why not just use soft links instead?
Well, what problems are you trying to solve by having the classes all access each other’s data members? Why is that necessary?