Going along those lines, treat your people better. Retention is always important, but every role in game creation is inherently a skilled artistic job
You can swap out one cashier or factory worker for another, and after an adjustment period, your revenue won’t change much. You can’t swap out one programmer for another - that’s like changing the artist halfway through building a sculpture
You will not get the initial vision, and you need someone far more skilled to make something good out mid way through
Going along those lines, treat your people better. Retention is always important, but every role in game creation is inherently a skilled artistic job
You can swap out one cashier or factory worker for another, and after an adjustment period, your revenue won’t change much. You can’t swap out one programmer for another - that’s like changing the artist halfway through building a sculpture
You will not get the initial vision, and you need someone far more skilled to make something good out mid way through
If you treat people better, then how’re you going to be able to get your 5th yacht and your 3rd private jet?