I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently.

-Escape From Tarkov, Single Player. Okay look, I have 3000 hours in EFT Live/regular. There is nothing that competes with it, nothing like the experience. But there are so many excessive and unlikely to be changed negatives to the experience that I simply cant put more time into it anymore, much less recommend it to others. LUCKILY the SPT version exists, and it is so fucking fun and refreshing. No cheater, no long load times, no disgusting server desync. No busted ass rogue and boss AI. Hate the stupid base exp rates? change them. Hate the ridiculous hideout install times that only exist to keep people from bullrushing high tier ammo in week 1? change them. I have mods installed that vastly improve the enemy AI, that fix the truly deranged shooting/recoil physics, that show you more data on different ammunition in game so you dont need a wiki open constantly, sell you gunsmith compatible guns so i dont have to build that shit for the 1000th time. Shit I even turned off fall damage so i could yeet myself off cliffs and chase down gun shots. It is simply much much much more fun. Its really the only Tarkov experience i can recommend these days.

-Mechabellum. This game is what ive wanted from the auto battle genre since it first popped up. Its got the perfect blend of conceptual strategy (think chess, the first game in the genre was auto-chess after all), randomness (the starting loadouts and perks on each round work as a very effective randomizing seed) and LACK of high APM micro bullshit that makes traditional multiplayer RTS a nightmare to pick up and learn. Its wonderful and im going to be playing so much of it as they are adding more coop modes and maps. 150 hours already.

-Monster Hunter Rise. This last year was the year that monster hunter really clicked for me, after like 5 years of on and off trying and failing to get into it. I think what changed was finally understanding that the game is just pushing you to improve on a purely mechanical perspective, constantly. In the same way that dark souls combat rewards you for ‘getting good’ (learning the movesets, knowing when to push and pull back, etc) Monster Hunter just wants you to be a goddamn badass, but youll have to work for it. Go slap that dragon with a big fish. 250 hours (yeesh)

-Hades. This is one of maybe 3 games ever that i could actually describe as ‘perfect’. Im sure a lot of people have read this sentiment online, but here’s the thing; I tried Hades 3 times previously and, while i did enjoy the experience and got like 2-5 successful patricides, it never really clicked into place. Until this time. The entire reason i got back into it was getting a steam deck, which i cannot recommend enough (if the price is right, be wary that a steam deck 2 in late 2024 is quite possible). but that was just a trigger. What actually made the difference was me slowing down a bit to appreciate the absolutely unparalleled and breathtaking attention to detail that the game constantly fulfills. 21000 voicelines, and ive never heard a repeat in 80 hours. Still unlocking new things like 30 or 40 successful runs in. Even the most supremely minor things: There is a decoration you can buy for your room, a big harp. you can run up to it and pluck some gross discordant notes. Neat, this kind of thing is in a lot of games, but still neat. EXCEPT plucking this thing enough gives you unique dialogues with a certain character. plucking it enough in between different runs shows you actually improving, making some less gross notes, then gross chords, then less gross chords, all with unique dialogue unlocks as you go. and eventually you pluck it and produce some real music. I cannot emphasize enough, this is a silly little decoration in your room that is totally optional and it wouldnt shock me if 95% of players completely miss it. THIS is the level of detail the game is constantly operating on. Super rare niche legendary boon from Demeter that kills stuff with a certain condition when its at 10% hp? bam, unique demeter voiceline for using it to beat the final boss. shit like that, is why this game is special, and what makes it next-level.

-Project Wingman VR. I love PW, i put like 30-40 hours in the regular game and it stands out to me as the best arcade flying game(ily AC7 but AC8 has to step up). But I recently got my VR headset working properly and tried PW in VR using my modest T.16000M throttle and stick, and oh my sweet lord there is something so transcendent about the experience. So rarely do i feel goosebumps when i play a game anymore (getting old) but this was like 2 straight hours of goosebumps. I also literally, actually, shit my pants a little when i collided with another plane, so thats nice.

  • thenicnet@kbin.social
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    I can’t hype The Outer Wilds enough. It’s such a fun exploration game that evolves into a big mystery.

    I also just finished Ixion for the second time. It’s a city builder but with stress. I enjoyed it a lot because it scratched my particular brain itch, but I can see it not being for everyone though. IXION soundtrack is a banger though.

    • falsem@kbin.social
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      I was a big fan of Frostpunk but Ixion is damn hard, I think I failed around the 3rd or 4th level 3 times before giving up? It’s really easy to get into a cascade failures in that game and the space you have to build in is much smaller than it looks at first. That was before they added the easy mode though so maybe I’ll try it again at some point.

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        I failed a handful of times before I made it through. It’s really about keeping am eye on your numbers in the top bar. If any of them aren’t looking right pause the game and find out why.

        Just a heads up there are some bugs still and you’ll need to hit some things with a hammer.

  • Secret_Duck@beehaw.org
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    Hades really is a banger. I cannot wait for Hades 2, my goodness.

    Another perfect game for me is Outer Wilds. It’s hard to really get across the emotional impact it has on you.

    Unfortunately due to the nature of the game, you can only really ever play it once. You are able to complete the game immediately, but the whole point is you discover clues as you explore that eventually build up to a point where it all clicks together, and suddenly you know what you must do.

    Go in completely blind. Play on your own with your headphones on and get truly immersed. Try not to look up any guides. If you can get there on your own it’s truly satisfying.

    When people say videogames are stupid I think of this game and feel sorry for what these people miss out on!

    Edit: Oh mechabellum too - great shout. It’s criminal how small the player base is for such an addictive and fun game.

    • TipRing@kbin.social
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      Outer Wilds is top of my list for most profound video game experiences. I have never went from joy to thinking “Oh. Oh…” so fast in one game. Plus, the music and graphics are so well done and support the narrative themes and mood. Just a masterpiece game.

    • Blackmist@feddit.uk
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      I’ve already told my wife that if I suffer a brain injury and lose all memories, to not bother showing me pictures of our wedding day or any of that guff. I want to play The Outer Wilds again.

      Although having said that she might take the opportunity to pretend she never met me.

    • AnarchistArtificer@slrpnk.net
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      I need to play Outer Wilds. I think I actually own it already, but I’ve not got round to it. You’re like the fourth person I’ve seen in this thread mention it

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    Outer Wilds. Will probably stick with me for the rest of my life.

    Death Stranding also had some moments that I remember fondly.

    Slay the Spire still got an immense amount of attention from me, even though I started playing it longer ago than 365 days. I discovered how fun this game can be with a friend / a group. Building the deck together and making decisions really amplifies the emotions :D.

    Demon Souls, first souls like I finished, on PS5. Just an incredibly polished experience.

  • apotheotic (she/her)@beehaw.org
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    As others have mentioned: Outer Wilds.

    It’s a game I can never experience in the same way ever again, and I am jealous of everyone who has yet to play it.

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        Yes! I thoroughly enjoyed it, although I didn’t like the way the NPC AI worked. That specific aspect felt less like a “horror” experience and more like a “will the jank fuck me this time?” fest. Everything else was excellent, though.

        Main game was a 10/10 without question DLC was a 9.5/10 and would have been a 10 if not for that.

        I still got a lot of “Outer Wilds moments” in the DLC. Very few games have given me that kind of “oh, you’re kidding, that’s awesome” feeling when you figure something out.

  • AnarchistArtificer@slrpnk.net
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    I reckon it’s gotta be Disco Elysium ; that game changed my life. I just came to it at a particular point in time where some of the messages of the game hit especially hard.

    A friend was recently telling me that it seems like it’s exactly their kind of game in many respects, but that their impression is that they would find it too depressing to play. Whilst it is true that the setting is pretty grim, I also found it to be one of the most hopeful games I’ve ever played.

    If anyone isn’t familiar with Disco Elysium (DE), it’s a RPG where you play as an amnesia cop trying to solve a murder. It’s very introspective and quite heavy on the text, which I personally loved. It’s a very grey world where there isn’t a clear right answer in anything and it’s so well executed that it made things feel real.

    As an example, one of the things DE is known for is its creators thanking Marx and Engels when receiving an award for the game, leading many to view DE as “that communist game”. However, although you can play as a communist, the game pulls no punches for any of the ideaologies, especially communism. It was made by an Estonian game studio, and it never feels overly idealistic - this particular kind of sad wistfulness towards history is something that only a post-Soviet country could pull off, I reckon.

  • d3Xt3r@beehaw.org
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    Besides TotK:

    - Project Diablo 2 Season 7: If you’ve been meaning to check out the Diablo series, or you’re not impressed with Diablo IV, then this is the variant of the game you have to try. Of course, Diablo 2 is a classic and PD2 is a well received mod, but Season 7 adds some much welcome graphical QoL changes - 60FPS and HD text rendering that looks pretty good even on 4K monitors. Of course, the graphics still doesn’t compare to Resurrected or other modern games, but if you can look past that, you’re in for a helluva ride. This is hands down, the best ARPG, IMO.

    - Star Wars: Galactic Battlegrounds: If you’re a Star Wars and an Age of Empires fan, you have to check this out. On the surface, it’s just a reskinned AoE 2, but calling it just that wouldn’t do it justice. You can have fleets of X-Wings and Tie Fighters, little R2 units as your villagers, destroyer droids, Jedi Knights as priests, bounty hunters, and of course, stormtroopers. All your classic Star Wars character types, all the familiar SW locales like Tatooine, campaigns based on movie plots, all of it accompanied by original soundtracks by John Williams from the movie - and you’ve got a winner. Unfortunately, this game never received the official HD treatment like AoE did, but thankfully, the Expanding Fronts mod exists - it adds much needed QoL fixes, plus new civilisations, units, maps and music from the movies. You may want to pair it with the cnc-ddraw patch for better graphics btw. I’ve been playing this game almost every single day with my friends using ZeroTier and it’s been sooo much fun.

    - 0 A.D.: This is another RTS that every AoE/RTS fan should check out. It’s a cross-platform open-source game that’s been under development for a long time, and whilst still technically an “alpha”, it’s reached a state where you can genuinely enjoy campaigns and multiplayer games without any major issues. A couple of things that stand out for me is a) the music, which is really, really well done, matching the civilisation you’re playing b) the details on the buildings - you can zoom in super close and appreciate all the details, in fact, it’s not just the buildings but the attention to detail in general stands out in so many ways, for instance, even your farms look different with different civilisations c) the AI is really well done - even on “easy” mode it can pose a bit of a challenge and isn’t a complete pushover (unlike AoE’s easy AI), and you can also customize their behavior as well (per civilization) when starting your game (you can choose between defensive, aggressive, balanced etc) - which greatly adds to the replay value and d) you can have effectively unlimited population and very large battalions with lots of different formations, for some epic battles (provided your system can handle it of course). The only thing I miss are the keyboard shortcuts from AoE, but it’s not a big deal since you aren’t playing any ranked games or playing with randoms. Overall, the quality of this game, especially for an open-source game, is amazing, and makes it must-try for every RTS fan.

    • any1th3r3 [he/him]@beehaw.org
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      Oh the sudden wave of nostalgia, I had no idea Galactic Battlegrounds received that many mods or fan patches! I’ll have to check those out, cheers for that :)

  • SamPond@lemmy.blahaj.zone
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    I don’t play games at release so my lists are often varied anyway. Only one of these truly blew my mind, but I think the others stood out well enough:

    Paradise Killer: The detective and investigation genre has been well fed these past years. When Obra Dinn came out I felt sated. It was everything I ever wanted from a mystery game. The recent release of The Case of the Golden Idol struck a similar vein, even if far shorter and (IMO) easier. There’s a thing about those however, as well as most games of the genre: They’re often tied down to vignettes, select scenes laid down by the developers with clues that are obligatory to find or stand out blatantly. Games like Ace Attorney or DanganRonpa straight up won’t let you progress until you’ve found everything that you need to beat your case. And while that is not exactly stale, it feels somewhat constrained.

    Paradise Killer flips that metaphorical table and throws you into a wild, vibrant world with little to no aid. I’ll spare the plot details, as its somewhat complicated to talk about them, but you are an investigator sent to crack the “Crime to end all crimes”, a bloodbath that is going to send this - supposedly - paradise into a chaotic fate unless its stopped. And after a brief explanation of what happened, you’re sent on your merry way, expected to meet and interrogate every NPC, as well as comb through the scenario.

    The dialogues are typical from what you expect, some friendly back and forth, some very unfriendly back and forth, characters with deep dark secrets that aren’t always related to the current case but might turn up unexpected surprises. The real standout of the game, however, is the freedom and expectations you have for this world. You’re not chained to the murder scene (which you can’t even access for most of the game) or a few select areas. Instead you’re supposed to walk and climb and jump and look into every named area, learn about this world, dig up secrets, compare and pick apart testimonies, comb up random pieces of evidency as well as solve a few minor puzzles along the way. Its a mystery game with a single case - in a way - that runs far, far deeper than any other detective adventure I’ve ever played. Its a story that starts deep and dark, then plunges far further with every single new information you learn about this deranged place and its citizens. I don’t think I’ll ever be as sated as when I finally sat down and put everything together, getting ready for the final trial (which you can start at any point, the sword of Damocles of having enough evidence always hanging over your head) and proceeded to build and tear down every remark I’ve heard along the way. But then again, I thought I’d never find a games as satisfying as Obra Dinn as well.

    Sakuna: Of Rice and Ruin: A mix of farming sim and character action game filled with so much heart it overflows. Sakuna takes several elements from games I’m used to play - the asshole main character who finds herself taking care of an unwanted group, crop growing mechanics, 2D stylish combat - and breaths fresh air in all of those.

    The characterization and growth that these people go through is nothing short of stellar. I’ve gotten somewhat tired of redemption arcs or bonding that happens through a traumatic event or crushing defeat, or simply is forced by the narrative. In Sakuna there’s no sudden moment where the characters start to band together. Instead, slowly, they start relying on each other’s talents, realizing what they can do for each other - and for themselves. Its about learning their value, honing their abilities, and sharing the kindness they get with others. It something that’s hard to put in words - how to properly describe people growing fond of each other? - but the narrative is genuinely heartwarming, and most of all it feels organic.

    The Rice growing also stands out, in a more grueling light. This isn’t a farming game where you tile a field, randomly throw seeds, water them and call it a day. Every action that you take is exhausting, from preparing the soil, to planting - every individual seedling, one by one - to measuring the proper flow of water, considering the fertilizer ingredients, thinking about the proper temperature, and that’s not to mention the harvesting. You’ll separate the rice stalk by stalk, and manually hull the rice until its fully white (or leave it brown, if you’re okay with a lesser quality). Its a repetitive, arduous job, but it makes complete sense both mechanically and narratively. First, Sakuna is a harvest goddess, meaning her levelling up happens entirely through a proper harvest. This is her literally growing as a goddess. Secondly, that backbreaking labour gets slowly easier, both by her learning new planting skills and by being helped by her soon-to-be friends. Its how she grows as a person. Little by little those tasks get easier, faster, as she gets stronger and starts valuing other’s labour more, as well as her own. Its a slow process, but briliantly laid out by the developers.

    Dragon Quest Builders 2: This one is simple. This game is basically a drug. The DQB series follow the formula of block crafting games, but with a fantasy setting and a storyline. Rather than having a sandbox to do as you wish, you’ll be guided through a world in need of saving, not by a hero but by a Builder. And not only does DQB stand out on its presentation and satisfying mechanics, but it simply oozes charm and is a ridiculously sweet adventure, almost to the point of being saccharine.

    And it has so many puns you’ll want to walk into the sea.

    • Hipstershy@lemmy.blahaj.zone
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      1 year ago

      I will always, always, always go to bat for Parade Killer. I think half my comments on Lemmy have been shilling for it. I desperately want more mystery games like it. Not just for the reasons you described, but because it so, so, SO completely nails the relationship between its aesthetic and its plot question about what it means to have institutional power in a institution that’s downright malicious. The player character is explicitly a tool of the evil Syndicate. Is she even interested in effecting change? Could she if she was? Is Paradise worth saving?

      • JCPhoenix@beehaw.org
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        I just want to know more about the world and backstory in Paradise Killer. I bought it on a whim a couple years ago, mainly because of it’s aesthetic, vaporwave and all. I like mystery games too, like Ace Attorney and Danganronpa (playing v3 right now). But I didn’t know much about the game beyond what I saw.

        But I was instantly captivated by the lore. Like tell me more about these alien gods that humanity has imprisoned. Tell me more about the past island sequences. Tell me about the next island sequence and the characters at the bar. I want to know more about the lives of the citizens. Even LD’s story; why did she come under the influence of a demon? Though maybe that was explained and I just forgot. The game teases these via the story, but it never explains everything. Not a story has to explain everything, but it definitely kept me engaged and intrigued. And wanting another game in this universe.

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    Skimming through my Steam library, here are the games that I’d call memorable/left an imprint for me in the last year.

    • Neon White - Score attack/leaderboard chasing is NOT my genre at all, but the game felt so good to get into a flow state and solve the puzzle, chasing that last Ace medal timing. There are more things I could have gone and chased, but getting all Ace medals, gifts and finishing the story was sufficient for me. I’d be curious to figure out if playing again, almost a year later, if I could do any of the later levels!

    • Security Booth: Director’s Cut - A very short experience but such a fascinating and creepy one. You’re asked to man a security booth and let in or reject cars based on a list of license plates. Things get weird and that’s all I really want to say. This is also a game that feels like it was originally released on a PS1.

    • The Case of the Golden Idol - Both Outer Wilds and Return of the Obra Dinn are some of my favorites of all time , so when I heard that Golden Idol was like both of them together I was extremely curious. It’s more Obra Dinn than Outer Wilds, but the core mystery in each level is so interesting to uncover. Nothing ever really comes out and says “So this is what happened” in a cutscene, but you read a letter in one room, maybe a letter in another, then you’re checking between them for the dates and trying to figure out what happened when. I felt so smart when a puzzle came together and when I saw/solved one of the big mysteries before they basically tell you the answer. So so so much fun and I need to get into the DLC.

    • Marvel’s Spider Man and Miles Morales - I played the first Spider Man on Sony’s streaming service a couple years ago, so I knew all the story beats already. That didn’t stop the emotional impact from STILL hitting me from some of the final villain’s speech to Peter. I had also never played Miles Morales, so it was great to put them both back to back. The story can feel very routine/by the numbers but I almost didn’t care because I was having so much fun swinging through New York. Cannot wait for Spider Man 2.

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    Dave the diver. This is such a fun game, it’s hard to explain. Simple concept dive for fish and run a sushi joint. Somehow it’s managed to become all games in one and every angle of play is well thought out. The diving part is part shooter/adventure/exploration/rpg. The Sushi joint aspect is collector/rts/management simulator. The animations are top notch as well. I can’t recommend it enough.

    • Gibdos@feddit.de
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      Oh yeah To the Moon is an absolute masterpiece. I’ve had the sequel in my steam backlog for ages. Should really replay TTM and then finally get around to playing the sequel…

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    Disco Elysium - for the unrivaled thick atmosphere

    Divinity original sin 2 - for the amazing combat system

    Nova Drift - for getting me in the zone every single run

    • SugarApplePie@beehaw.org
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      My partner and I just finished the game a few weeks ago and were surprised at how good and memorable it is. There were like 5 times in that game where we were like “Wait, we’re not near the end?” and it was such a treat every time

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    Deep Rock Galactic:

    “Mushroom.”

    “Mushroom.”

    “Mushroom.”

    “Mushroom.”

    “Mushroom.”

    “Mushroom.”

    “Mushroom.”

    “Mushroom.”

    “Mushroom.”

    “Mushroom.”

    • AnarchistArtificer@slrpnk.net
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      Deep Rock Galactic (DRG) will always have a special place in my heart for the role it played for me over the pandemic. My late best friend made a discord server for a bunch of his sad and lonely friends over lockdown, and DRG is probably the game we’ve played the most of.

      I tend to play the hell out of a game and then get sick of it for a while, and that would’ve happened a couple hundred hours ago at least, but it’s more than a game, it’s a means to connect with my friends. We try to find time each week to do the Elite Deep Dive and having that checkpoint has saved my sanity.

      It’s such a well designed game that I don’t just like it, I respect it. I’ve played a lot of co-op games like it, but I love the synergy of the classes and how each class has a wide variety in their potential loadout and how they fit into the team, but also a very clear identity

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    Satisfactory.

    I do software development for work, so the game resonates with me intensely. Doing math to optimize input/output and refactor systems to obtain best capacity compared to the available technology. It’s great.

    And yes, I have played through Factorio too.

      • dQw4w9WgXcQ@lemm.ee
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        Satisfactory feels a lot more like other open world games. Not that it’s actually comparable to skyrim, but it is kinda shifted in that direction. There is value to go exploring and find different things or useful areas which can help you progress. Satisfactory has a huge map with a to of beautiful places to explore and build on, but the map is not random generated, so the replayability is a bit limited for the base game.

        Satisfactory is a lot slower on progress and never reaches the “endgame” of Factorio, i.e. you won’t get a swarm of drones and slap down huge blueprints to harvest whole areas and the factory will probably not be as “refined” and structured. You get small blueprints so you can easily make parts of production lines.

        An obvious point is also that Satisfactory is 3D. So you have a whole extra dimension to use for production lines, and the game features several components which allows you to make use of walls, ceilings and additional platform levels to refine your lines.

        But even though the game has very different visuals and several different aspects, they hit that same sense of satisfaction with constructing systems with maximum output and see things work. I highly recommend trying it, although you might want to consider waiting for the full release (which is TBA, but speculated to be “soon”).