Haha I’m totally not doing this just to find and play a great underrated indie game. ^^

  • wispikat@beehaw.org
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    So many.

    Hollow Knight, Celeste, Outer Wilds, Subnautica, Stardew Valley, Slay the Spire and Zachtronics games likely need no introduction. Then there’s also…

    Bug Fables. Incredibly satisfying Paper Mario-like which has thrived into its own thing.

    Baba is You/Environmental Station Alpha, hempuli games. The former you’ve likely heard of, a logic Sokobon with truly mindbending puzzles deeper within (and a level editor!! god, I could gush about level editors for hours). ESA is an older hempuli metroidvania. If you’re a fan of that genre, it’s among the best.

    Caves of Qud – the best true roguelike IMO. It has so much flavor.

    Slime Rancher [2], my beloved serotonin game.

    Against the Storm, really well polished citybuilder that emphasizes the first few hours of citybuilding. It’s a bit hard to explain here, but I’d suggest looking into it if you’re a fan!

    Symphony of War: The Nephilim Saga, my personal favorite tactical RPG.

    I could go on but I gotta draw the line somewhere…

  • arch_x86_64@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I think my favorites of all time are Slay the Spire and Kingdom: Two Crowns. I’ve spent hundreds of hours in both and I just can’t stop coming back to them all of the time.

  • Ethereal87@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    Alright, not much to go off of but I’ll try based on my playtimes and exclude some very popular games.

    • Cook Serve Delicious (1, 2, or 3, my wife and I have probably 400h between the two of us). A fast moving cooking game that tests your dexterity. If you want to understand the flow of the game, I personally recommend trying CSD1 on an iPad if at all possible since the touch controls help you understand the flow of the game, then once you know the flow, you add in a keyboard or controller in CSD2 or 3. 3 is my personal favorite.

    • Cassette Beasts (51h). Pokemon always has a special place in my heart and I’ve bounced off other games that try to emulate it. Cassette Beasts hooked me with their creature designs and awesome soundtrack.

    • Zero Sievert (33h, Early Access). I haven’t messed around with the big name extraction shooters like Tarkov or Hunt, but the appeal of a single player third person top down extraction shooter with a pretty cool style surprised me at how much I enjoyed it. The only reason I put it down was to save up for whenever it eventually releases.

    • Heat Signature (31h). Very run based, but the whole idea is you have to infiltrate ships all over the galaxy and accomplish your assigned objective on that ship. Maybe you need to hijack it, maybe you need to capture/kill someone, there’s a lot of options. The fun really came with weird scenarios where you’d have to find unusual answers like breaking a window to launch yourself into space with your target and get scooped up by your ship, or hack the turrets and lure the enemies into a kill box.

    • Griftlands (18h). Card game similar to Slay The Spire where you build up your deck and get progressively more powerful against more dangerous enemies. The part I thought was cool is you can try to negotiate with your enemies just as easily as fighting them. Negotiation has it’s own separate deck you can boost up over time.

    • Everhood (12h). A weird exploration and rhythm game with some good humor injected. I can’t even really tell you what exactly happened since it’s been a minute since I played it, but all I know is it got really philosophical and after it ended, I felt almost hollowed out at how beautiful/profound it was.

    • Antichamber (11h). A portal-like game that plays with spatial puzzles and navigating an ever shifting labrynth.

    I could list out a ton more, I love these smaller and weirder types of games, but hopefully something sounds good!

  • davido@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Nothing crazy, but Spelunky 2 kept me entertained for a few solid hours (+40 hours). Simple permadeath platformer with tight controls. Also has coop and multiplayer, altho I recommend not touching multiplayer until you finished the game.

  • iusearchbtw@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    If you’re looking for underrated indies, I’d recommend Ctrl Alt Ego, a fantastic attempt at an indie immersive sim in the style of Deus Ex or System Shock, and Worlds, a unique stealth-action-exploration game that feels like something from the early 2000s, though it does require putting up with some ambitious indie jank. I’m not sure which games I would call my favourites, but those are definitely up there.

  • Jummit@lemmy.one
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I really enjoyed Exapunks from Zachtronic games, both the coding puzzles and the Redshift, a fantasy console included in the game.

    Dwarf Fortress had it’s Steam release recently, so that’s worth checking out too.

    Recently I’ve been playing more osu!lazer, the next update to osu!, which is truly one of the best open source games out there IMO.

  • Gyrotoxism@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    If you like open source gaming, Cataclysm: Dark Days Ahead.

    Turn based zombie (and other creatures) survival game with very intricate crafting mechanics. It plays in the same style as a classic roguelike (think stuff like Pokemon Mystery Dungeon) when it comes to movement.

    Anything in the game can be broken down into components, and most things can be built back up from those components. The vehicle building system is also very solid, you can make a fully customized hybrid car with remote turrets, a horse-pulled shopping cart, or anything in-between.

    The game has a pretty big focus on realism, there’s concepts such as sound and smell which determine how you are detected by creatures. I remember reading about a user on the community discord server who researched the properties of bug chitin because they wanted to change the giant bugs you can fight in the game.

    The biggest downside is that it’s pretty obtuse to get into if you have no experience with similar games. Movement is most efficiently done using the numpad, as the 1,3,7,9 keys work as diagonals. Most keys on your keyboard perform a separate action (e.g. ‘e’ to examine, ‘t’ to throw, uppercase ‘E’ to eat etc.). You’ll find yourself checking the controls often. Similarly, there’s basically no tutorial. Or more specifically, there’s no way to make a good tutorial for how much you can do in the game. The mechanics are all so diverse and so deep that the only realistic way to learn about them is either trial and error, or asking questions on the community discord server.

    That being said, it’s one of the best sandbox games out there. And it’s free, so why not try it?

  • Demondice@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    This is a weird one, because I think the title of the game is putting people off as it’s nowhere near as popular as it should be. However, please give me a chance here to convince you to try it.

    Intergalactic Fishing.

    You don’t actually need to be into fishing games to enjoy it. The fishing, although about as addictive as most good fishing minigames, is only a small portion of the game.

    It also revolves around a similar style of exploration to some space games, such as No Man’s Sky and Elite Dangerous. While progressing through the storyline you will gain access to undiscovered lakes with their own unique species of fish, and information collected about these lakes can be sold.

    Catching fish gives you information about that fish’s likes in terms of lure, along with a few other attributes. You can then use this information to design a lure to suit it. This becomes a puzzle game, as lures are designed by arranging squares on a grid. Factors such as “shininess” and “noise” are infkuenced by putting more blocks near the edges, or leaving more holes and forming irregular shapes.

    It’s primarily a sandbox game, but there is a short storyline. Once finished though, the game opens up into an addictive endgame that I don’t want to spoil. Tournaments and contracts are a nice diversion throughout the game and can also net you (sorry for the pun, but fish puns are hard to avoid) a decent amount of cash.

    It’s quickly become one of my favourite games of all time.

    • ErisShrugged@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Hey again, you’ll probably need a minute to remember making this post, but I saw Intergalactic Fishing was on sale in the Steam Summer Sale, so I went ahead and bought a copy. This lives up to everything you’ve said - I very much enjoy the gameplay of messing with the lure puzzle minigame and collecting information on all the fish in any given lake, and I’m absolutely wanting to catch Just One More Fish.

      …I guess I’m hooked.

      Thanks again!

  • ErisShrugged@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I’m not sure Siralim Ultimate qualifies as “underrated”, but it’s the kind of game where if the idea resonates with you it’ll keep you happily busy forever. It’s often compared to a Pokemon game, but I think it’s better described as Pokemon meets a dungeon blobber.

    At its core, you build a group of six creatures and go into a procedural dungeon where you will fight other groups of similar creatures, picking options like fighting and casting spells. The creatures each have special traits which change game rules for them, and your job is to take advantage of this so that you win these fights. Your character also has perks which act as additional modifiers, and fusing creatures and slapping artifacts on them means you can apply even more changes to how everything works.

    The interesting part emerges from the fact that these traits are generally not modifiers like +3.5% damage on Tuesdays; they are instead drastic and game-warping options like “If this creature successfully attacks, there’s a 50% chance that a dead creature on its team is resurrected.” That by itself is kind of hugely impactful… and it’s also kind of basic and boring for Siralim. Now let’s fuse it with a monster that immediately gets a free attack if the enemy attacks any other monster on your team, now we’re starting to cook.

    Your actual goal isn’t to play fair, it is to fold, spindle, and mutilate the game’s mechanics to allow your team to win in increasingly unfair and ridiculous fights. It’s also pretty good at letting you control your level of challenge, incidentally, but you are at some point going to have to win against enemies with their own completely bonkers tricks. If you enjoy figuring out how to warp complicated rules to your benefit and stack absurdity atop absurdity, this game is calling for you. It’s absolutely got indie jank, by the way - the graphics aren’t amazing, the game sometimes grinds along very slowly processing all the silliness, and while it has lots of reference material ingame there’s still just way too much information to take in.