• eRac@lemmings.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 days ago

    The problem with combat in Morrowind is that it simultaneously measures player skill and character skill. Chance-to-hit works when the character does the aiming and gap-closing for you. When you have to handle that with poor depth perception and you have chance-to-hit on top of that, it’s always going to feel like garbage.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 days ago

      I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.

      Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.

      • eRac@lemmings.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        Do you have an example that does first person melee combat well while rolling for accuracy?